20th of December 2021 to 2nd of January 2022
A happy 2022 to everybody!
This weekly report actually covers the two slow week between christmas and new years:-)
Company
Tobias Hunger (@hunger) joined us as full-time software engineer! 🍾
SixtyFPS UI Library
Features
- Add a simple frames per second counter to the GL and Qt backend (215cf6)
It can be activated using the
SIXTYFPS_DEBUG_PERFORMANCE
environment variable, which takes a comma separated list of options.This could be extended in the future with different locations for the overlay (corner_top_left, corner_top_right, etc.) - but this is a simple start.
cc #728
Documentation
- Typos: repeating words in documentation, across the repository (12c0ef)
Thanks to @Vollbrecht
- Add a debugging techniques page to the C++ and Rust documentation (f08c4d)
This is listed under the reference ("how to") and explains
SIXTYFPS_SLOW_ANIMATIONS
,SIXTYFPS_DEBUG_PERFORMANCE
as well asSIXTYFPS_SCALE_FACTOR
. - Polished the Rust crate docs a little bit (eb88e7)
Fixes
- Process the states before inlining (ec2671)
So that inlining don't merge the states
Since we need to apply default property before the states, we also needed to move that. But ensure_window can't be moved before the focus stuff that can't be move before inlining, so set the default property of the Window in the ensure_window pass
Fixes #752
- The NativeTab::pressed can be changed from the native code (44cfd4)
Mark it as such Otherwise the const propagation will see this property as constant and this will panic at runtime
Fixes #775
- Process the states before inlining ( ec2671)
So that inlining don't merge the states
Since we need to apply default property before the states, we also needed to move that. But ensure_window can't be moved before the focus stuff that can't be move before inlining, so set the default property of the Window in the ensure_window pass
Fixes #752
- Fix default_geometry and visibility combination (0b5648)
Regression since 684a8c
Janitor work
Changes: 1dea1a, cdfac0, eb88e7
Statistics
34 patches were committed by 6 authors in the two weeks covered
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Slint is a declarative GUI toolkit to build native user interfaces for desktop and embedded applications written in Rust, C++, JavaScript, and Python. Find more information at https://slint.dev/ or check out the source code at https://github.com/slint-ui/slint