11th of July to 18th of July 2021
Progress
Progress was made in the following areas:
- Native style: fix sizing of the ComboBox.
- Various documentation updates:
- Recommend the use of
resolver = "2"
in the tutorial and the docs. - Document ComboBox.
- Start documenting some of the cbindgen internals.
- Recommend the use of
- Make sure error messages in the compiler don't end with '.'
As suggested in #275
- Fix error with structures that are only referenced by callbacks
We would have a compilation error in Rust or C++ because the collect_struct visitor would not visit these type and not produce them correctly.
- Fix stack overflow with Rust generated code in debug builds on Windows (#133).
- LSP: properly classify callback aliases in auto-complete
Otherwise the completion is wrong as it tries to complete with
:
instead of=>
- Remove the freetype dependency on Windows and macOS
- Fix name conflict when having two globals with the same name in different files
Give globals an unique id so two global with the same name imported from different file don't clash
Fixes #159
- Add a
selected
callback toComboBox
- The clip property now clips the mouse events
Fixes #180
Note that there is still a small issue that the clipped element may not receive the MouseExit event because it is still considered having the mouse.
- Fix interpreter C interface generated by cbindgen
Make sure to never export the Value enum. It might drag in all sorts of unrelated types (as it happened in #311). We have ValueOpaque for that, so exclude Value from the export config explicitly. However since we expose the Value *pointers* for the struct iterators, at least provide a forward declaration.
- Provide
impl Default
instead ofnew()
constructors forComponentCompiler
andCompilerConfiguration
- Janitor: Work towards making sixtyfps clippy clean
Statistics
52 patches were committed by 3 authors.
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Slint is a declarative GUI toolkit to build native user interfaces for desktop and embedded applications written in Rust, C++, JavaScript, and Python. Find more information at https://slint.dev/ or check out the source code at https://github.com/slint-ui/slint